

It uses your YoYo Account to provide a single login for all your game making needs. Import your GameMaker: Studio projects directly into Studio 2 and have them ready to run in a matter of minutes.

Bring your games to life with 2D physics, create a thriving player base with cross-platform network play, and create stunning visual effects using shaders. GameMaker allows you to implement AAA game features hassle-free. Requiring a big budget to create beautiful looking games is now a thing of the past.

Universal Windows Platform (includes Xbox One Creators program) exports.Using a single development workflow the app allows you to export your game directly to Windows desktop, macOS, Ubuntu, Android, iOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One. IOS, Android, Amazon Fire, Android TV, and tvOS platforms exports. Windows, macOS, and Linux platforms exports. You will need an Indie or Enterprise licence, for they include what they call Desktop/Web/Mobile 'exports' but are actually platform-specific build plug-ins.Īccording to the YoYo Games website, the cheapest license you can get is: Indie But, if you want to release the game for others to play, that's a different matter. If you want to share the game with fellow developers, the above is the way to go. This way, you can 'clone' a game project without the need to manually browse and copy/paste all files, some of which may be unnecessary (e.g. When you export a project, GMS2 creates an exact copy of the project–which includes ALL assets, configuration files and local settings–in a directory of choice.

Unlimited access to the IDE (integrated development environment) and learning materials. This is the Free license description from the YoYo Games website: Free You can't build game executables and share them with other people though. usage and assets limitations were removed) and lets you use the application for testing and learning purposes. The Free license for GameMaker Studio 2 gives you full access to the IDE (i.e. Your current problem with creating executables is due to the licence you're using, not (necessarily) the UWP export configuration.
